In the pictures you can see on the blue logo shadow change.
What can i do so my shadows are consistent throughout multiple frames ?
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$\begingroup$ In Eeevee shadows are calculated in the viewport, meaning any object not in the frame will not have any impact on the render's shadows. What you can do is render a larger frame to make sure any occluding object has an effect on the desired frame and then crop it in post-processing $\endgroup$ – Gorgious Jan 22 at 8:37
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$\begingroup$ And there is no way to make it calculate all geometry ? $\endgroup$ – A45 Jan 22 at 9:26
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$\begingroup$ Not that I know of, if you're using Eevee. Alternatively you can bake the shadows with Cycles and use the textures in Eevee afterwards $\endgroup$ – Gorgious Jan 22 at 9:42
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