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I can't visualize the smoke correctly, I have performed all the steps and seen some tutorials and the other question here; both as a quick effect and manually generating a domain, after having performed the bake etc ..and if I try to orient it i can see a few traces of smoke both in render and in in viewport. So the question are :

1. How do I control the smoke flow? orientation, leakage, power, quantity. I would like to simulate a smoke machine

2. Do I need to set some more parameters? Where , what?

ps. also in this render it seems that some textures have turned black, why? i used CUDA and optix denoising + denoising data, 256 samples, 256tiles.

RENDER VIEW

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RENDER enter image description here

GIF

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  • $\begingroup$ How smoke renders has to do also with the material for the domain. Please add an image showing what you have there. $\endgroup$ – susu Jan 22 at 2:05
  • $\begingroup$ I thought I put it on. $\endgroup$ – Albizz Jan 22 at 2:12
  • $\begingroup$ The nodes for the material used in the smoke domain? $\endgroup$ – susu Jan 22 at 2:46
  • $\begingroup$ sorry, i used the default material of a quick effects, shouldn't you see the same?(the smoke) $\endgroup$ – Albizz Jan 22 at 19:26

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