I am using a glass shader on some tile material, and a background shader for the world lighting in a scene. I am able to see the sphere that I believe is the world lighting source reflected in the glass when the view is almost at dead center. Is it possible to get rid of this orb reflection and keep the world lighting, or is it a fixed facet of the shaders I'm using? Thanks for any help.

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  • $\begingroup$ It would help if you actually showed the shaders that you are using. Also, we can't guess how you set up your scene, It is likely that what you see in the reflection is a lamp. When it comes to glass, having some reflection helps to understand the material. blender.stackexchange.com/questions/205050/… $\endgroup$ – susu Jan 22 at 1:01

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