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I am aiming to (non-destructively) model this tiling pattern:

enter image description here

This requires curving the plates in two axes, tapering them, and offsetting to get that alternating tile pattern.

So far I can array a plate along a curve in one axis:

enter image description here

But I'm not sure what the best next steps are. Ideally I would be able to control the shape of the cone with a curve (unless anyone knows a better way of getting that shape), and could change how many tiles there are per ring, how many rings, and the taper via modifiers.

(Credit to NeoPork on Twitter for the renders)

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It depends what you mean by non-destructive, but you could try it this way:

Create the pattern:

enter image description here

Array it on the X and Z axis:

enter image description here

Bend it 36° with the Simple Deform modifier (Bend mode):

enter image description here

Give it its final rocket shape with a Mesh Deform or a Lattice cage:

enter image description here

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  • $\begingroup$ Thank you, that effect is exactly what I'm going for, but when I try to bend with simple deform I get more of a solid wedge rather than it cylindrifying nicely like that, is there a setting I'm missing? $\endgroup$
    – Freddie R
    Jan 21, 2021 at 23:08
  • $\begingroup$ for Simple Deform don't forget to apply the rotation of your object, also choose the Bend option and the Z axis, please tell me if it works? $\endgroup$
    – moonboots
    Jan 22, 2021 at 5:29
  • $\begingroup$ I tried that and wasn't able to get it to work, but using another object as the origin and rotating that it fixed it, so thank you very much for your help! $\endgroup$
    – Freddie R
    Jan 22, 2021 at 12:05
  • $\begingroup$ maybe share the blend file that doesn't work so that I can take a look? pasteall.org/blend $\endgroup$
    – moonboots
    Jan 22, 2021 at 12:07
  • $\begingroup$ pasteall.org/blend/e5d3b9706e42460db2c2d5af7c0fb1f4 $\endgroup$
    – Freddie R
    Jan 22, 2021 at 12:14

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