I am trying to animate a logo in the shape of a circle. The idea was to have it floating in the air and have some wind going through it.
What I have done so far:
- I have used cloth simulation and the wind force field, which all works easily with a rectangular plane, but not so well with a circle.
- I have also tried to subdivide the circle by hand, I have set gravity to a negative value and also used a Vertex Group (one vertex on the left) as a Pin Group but this all yields more comical results.
What I need help with:
- How do I create the proper plane for the circular logo? It doesn't seem to work as well as the rectangular shape with subdivisions. I have already tried to cut out a circle from a subdivided plane with a boolean function but that has failed.
- How can I achieve the circular shape to stay in place without pinning it to a spot or having it float away in negative gravity?
Images Unfortunately I can't find a perfect example so you'll have to bear with the screenshots of my recent tries:
Edit: I have tried knife project on the plane like suggested in the comments. Have to remove the outer edges afterwards.
Edit 2: It seems to work now, although I am still having trouble to get the edges really smooth and the plane itself to be absolutely smooth in the renderer. Still, thanks a lot for your input so far!