As you can see the front of the castle is laking a material. It is supposed to be a stone wall and you can see it on the sides but for some reason it doesn't render in the front. Is there a problem with my camera setting or something else. I didn't have this problem before, it just suddenly appeared and I don't know how to get rid of it. enter image description here

Here is a render of how it looked before and how it is supposed to look enter image description here

  • $\begingroup$ Hello, hard to tell, maybe pack the images and share your file (just one object): pasteall.org/blend $\endgroup$
    – moonboots
    Jan 21, 2021 at 15:25
  • $\begingroup$ I don't think the problem is with the textures, I checked them and they were fine. I also added the .blend file. $\endgroup$ Jan 21, 2021 at 15:59

1 Answer 1


It probably bugs because you haven't created a Normal Map node between your Image Texture and your Principled BSDF Normal input socket. Don't forget to set your Image Texture to Non-Color:

enter image description here

  • $\begingroup$ It worked. I didn't even know you had to put a Normal Map node there. It worked without it before but it fixed the issue. Thank you $\endgroup$ Jan 21, 2021 at 19:03

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