# BGE : Access a Nurbs path from python [duplicate]

I need to trigger an action (a 30 frames animation) attached to a nurbs path, made by keyframing the "evaluation time" in the curve menu. But it's not listed in the objects of my scene, I checked :

    logic.scene = logic.getCurrentScene()

# print all the objects in the scene
for obj in logic.scene.objects:
print(obj.name)


It's confusing because it IS listed in the outliner along with the other objets..?

So how can I access my curve so I can use playAction()? Is there another way to acces an action in the scene?