I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from another and tried to do that via the
Random per Island node.
That works pretty well on a single frame but as the mesh is recalculated/reevaluated every frame, the random number output changes on every frame for every island. So the colors change constantly.
I’m looking for a solution, where the color only changes, as soon as a meta object disconnects. Any ideas?
(I don’t think I need to add any screenshots of my setup, as my problem is expected behaviour.)