After several months of casual research on three.js as I worked on a model in Blender 2.7 I have yet to locate a method for exporting the blender particle system hair? By chance would anyone have any ideas how would I go about achieving this feat, would I need to perhaps export to OBJ or some other format? I have yet to see any three.js imported particle systems from any 3d system?..Any ideas would greatly appreciated !!
You could convert the hair particles to a mesh in the modifier tab in the properties panel.
This would only create and object with only edges and vertices:
If you need meshes with faces you could emit low poly cylinders from the hair particles before converting them to a mesh.
I will add an answer here that I have mentioned in a previous issue that I can no longer find.
What you do is convert your hair system, under the modifier panel. This will convert your hair to a mesh of only edges.
Next you apply the "screw" modifier. Set the axis to Z Axis, angle to 2 degrees. Set the steps to 2 and render steps to 2 by typing it in.
You can mess with the axis options, and even AxisOb (axis object) to tweat the way everything is extruded.
Than you just export the mesh hair to THREE.js like any other mesh.