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I have a sword handle and I want it centered below a completely differently object that has a face on the bottom with a vertex in the middle. I could also snap a central vertex to the other one but I don't know how. How can i do this?

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You can use Vertex Snapping.

enter image description here

You can enable it by clicking on the magnet icon or If you wan't to use it temporarily, hold down Ctrl.

I would recommend setting the second option to active:

enter image description here

You use it by moving your object in edit mode Tab:

enter image description here

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  • $\begingroup$ How? I need these to come together @GiantCowFilms $\endgroup$ – Aidan Pallian Dec 14 '14 at 2:38
  • $\begingroup$ I rephrase: The center of the one i move meets at the vertex when doing it in object mode, how could i translate the whole thing in edit mode? $\endgroup$ – Aidan Pallian Dec 14 '14 at 2:46
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You can use a helper object as the target location agent:

  1. Select the target face you want to snap to, CtrlH -> Hook to New Object, which will create a new empty object at the face center;
  2. select the target part and keep the target face active, be sure to use Acive Element as Pivot point;
  3. Turn on Snap tool, set Target Element to Vertex, and Snap Target to Active.
  4. Press G to move the selected part towards empty, Enter when it was successfully snapped as expected.
  5. Switch to Object mode, delete the empty, as well as the new created Hook modifier.

As shown in the GIF below:

enter image description here

Tip:

  • When creating the agent object, you can also do it by first ShiftCto snap 3D Cursor to the face, then ShiftA -> Empty. No Hook modifier will be created that way.
  • When snapping, you may want to turn off the Limit Selection to Visible button (as I did in the GIF), or simply press Z to switch to Wireframe display mode. in order to see through it.
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