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In blender as most of you know there is an option in the animation tab to have soft body and rigid body physics on an object.

On a project that I am currently working on I need soft body on one part of an object and hard on the other, the only problem is, is the fact that it is the same object.

So I guess what I am asking is if it’s possible to do that and if so how?

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  • $\begingroup$ I found a similar question that has already been answered here: blender.stackexchange.com/questions/38579/… The idea is basically to weight paint a vertex group, and effect only that area for the goal. Hope this works for what you are looking for. $\endgroup$ – Zorro Weaver Mar 2 at 17:28

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