I've got a 3D object that's mostly 0 units thin and want to 3D print it. To do that I have to give it a certain thickness but the "Solidify" modifier (Blender 2.91) created a bunch of weird geometry that I wasn't able to fix and doing it by hand would take a long time. That's why I want to try it the following way now:
Parts of the object are hanging in mid-air and I want to create copies of all of the bottom vertices of the border, then pull them to the ground to create some kind of outline (basically mapping the 3D object to a 2D plane) and connect the bottom and top vertices to create a wall.
When I duplicate the selected vertices with Shift+d (and Esc to keep them where they are), then move them with g-z-mouse movement, they're of course all at different heights.
How do I set all of their heights to "z=0", so the same height as the 2 vertices in the bottom right of the image? Is there also a way to already have it connect the top and the bottom vertices to create the wall, even when the original vertices aren't connected (like the first on the left and the one to the right of it)?