You're creating a pentagonal trapezohedron. Its height is constrained by the height of the antiprism which is the base of its composition, so flattening faces won't necessarily work, and measurement might not be the best way to precision... here's a construction from scratch:
First, create the antiprism:

Left, above, with 'Pivot' set to the 3D cursor at World 0 ..
- Create a fan-filled five-sided circle at the world origin
- In Edit mode, GZ move it a little way up.. and ..
- ShiftDS-1 Create the bottom face by duplicating, and scaling through the origin
Right, above..
- CtrlE Edge Menu > Bridge Edges of the perimeters, followed by
- CtrlT Triangulate Faces
.
Using the little '+' in the Transform Orientation dropdown, in Face mode, create a transform orientation from one of the upward-sloping triangles
EX Extrude the top edge, with the new orientation active. take it far enough to cover the center
Repeat the last 2 steps for one of the downward-sloping triangles
With Snap set to 'Face', GZ in Global orientation, drag the central vertices up and down until they snap to the extruded faces
Delete the guide faces, and any unwanted edges.

The result is good for the whole family of polyhedra.. if you scale all in Z, the kites remain planar.
For some reason, even if checked, I can't get Z -scaling the central verts to the guide faces to snap? That would have cut out a couple of steps.
