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I like to export each and every animation into separate fbx files like mixamo gives, one mesh other skeletons, and like unreal do when import to it.

Animations to one file works fine but I want to implement root motion to them and to this I have an addon Mixamo root baker and it wants separate files like Mixamo.

Is there any way to get this done in blender 2.9?


Basically I'm working to an Unreal's game project and some of my animations requires root motion (like vaulting and climbing)

I know little bit scripting too so if anyone can give me some advice, how should I make script like this, are most welcome

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