2
$\begingroup$

Having come from another CAD package, I am accustomed to being able to identify a cuboid and grow it in one direction i.e. stretch the 'scale' in this dimension, but on one side of the cube only. I am sure that this can be done easily (I can see ways using extrude, but then there is a join required etc... - several commands, and cumbersome). What am I missing? Ideally this should be available in block mode, not edit mode, similarly to the scale, move and rotate functions. Help!

$\endgroup$
2
  • 2
    $\begingroup$ switch the Transfom Pivot Point to 3D Cursor? $\endgroup$ – moonboots Jan 18 at 15:56
  • $\begingroup$ Not sure - trying to do it in one action, as I was used to in the older software. It seems a trivial thing to ask, but I am stumped. I really should just be able to 'grab' that face and pull, in essence. It is a very useful thing to do to adjust an added bit in a design, I feel. $\endgroup$ – VJM Jan 18 at 17:49
6
$\begingroup$

You can just move the face in Edit mode:

enter image description here

If you want to do it in Object mode, put the 3D cursor on the face that is supposed to be the pivot point:

enter image description here

go into the Transform Pivot Point panel and choose 3D Cursor (or keyboard shortcut . to get the pie menu:

enter image description here

then scale on the axis you want (SX here):

enter image description here

$\endgroup$
2
  • $\begingroup$ Great - thank you. I am still getting to grips with the ins and outs of the package, and I appreciate your patience. I knew that there had to be an easy way, but I am trying to learn enough to get going with the models that I wish to create for 3D printing. I do not intend to go further into the advanced features, but the package is impressive. $\endgroup$ – VJM Jan 18 at 18:12
  • $\begingroup$ My edit not intended as a crit. of this answer, it's what @VJM wants... but.... $\endgroup$ – Robin Betts Jan 18 at 18:14
4
$\begingroup$

It sounds as if 'Normal' should be one of your favourite Transform Orientations?

  • , comma, set Transform Orientation to 'Normal'
  • GZ will move any selected face along its normal.

As @moonboots points out, there is a way to scale in Object Mode, if you insist, but it's not a habit I would want to get into...

  • You have to define a pivot
  • If the face is skewed to the World, and to its own object axis, you have to define a scaling orientation
  • Your object will be left with a non-uniform Object-level scale, which will probably have to be applied in order not to mess up modifiers, texture-spaces, etc, etc.
$\endgroup$
3
  • $\begingroup$ Thank you - I will use Edit Mode. I have been playing with this, and am now reasonably comfortable with the processes. It is just very different from the package I was using previously - much more powerful and with many nice features, but perhaps this makes the simple operations (that I have grown accustomed to using) require more key strokes. I really appreciate the rapid response, and must apologise for my lack of knowledge of the package and its terminology (which, of course, is different). I hope to gain proficiency as time progresses! $\endgroup$ – VJM Jan 19 at 16:06
  • $\begingroup$ @VJM Apologise? What for? That's why BSE is here. The Blender learning curve is a bit steep, and it's been notorious for an overloaded keymap. That has been reduced in recent versions, but I wouldn't wish it away. Once learned, it's a Pretty Damn Quick way to work. $\endgroup$ – Robin Betts Jan 19 at 16:35
  • $\begingroup$ Thank you - I appreciate the balance that needs to be stuck. With respect, I found the previous user interface that I used on another program much more intuitive, and remarkably fast (my colleagues felt the same). Let's hope I can get up to speed quickly; I know what I want to do, and it is very limited in scope. Only gave up on the other program because of poor shape decomposition, which caused issues in stl files. $\endgroup$ – VJM Jan 20 at 16:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.