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Having come from another CAD package, I am accustomed to being able to identify a cuboid and grow it in one direction i.e. stretch the 'scale' in this dimension, but on one side of the cube only. I am sure that this can be done easily (I can see ways using extrude, but then there is a join required etc... - several commands, and cumbersome). What am I missing? Ideally this should be available in block mode, not edit mode, similarly to the scale, move and rotate functions. Help!

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    $\begingroup$ switch the Transfom Pivot Point to 3D Cursor? $\endgroup$
    – moonboots
    Jan 18, 2021 at 15:56
  • $\begingroup$ Not sure - trying to do it in one action, as I was used to in the older software. It seems a trivial thing to ask, but I am stumped. I really should just be able to 'grab' that face and pull, in essence. It is a very useful thing to do to adjust an added bit in a design, I feel. $\endgroup$
    – VJM
    Jan 18, 2021 at 17:49

2 Answers 2

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You can just move the face in Edit mode:

enter image description here

If you want to do it in Object mode, put the 3D cursor on the face that is supposed to be the pivot point:

enter image description here

go into the Transform Pivot Point panel and choose 3D Cursor (or keyboard shortcut . to get the pie menu:

enter image description here

then scale on the axis you want (SX here):

enter image description here

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  • $\begingroup$ Great - thank you. I am still getting to grips with the ins and outs of the package, and I appreciate your patience. I knew that there had to be an easy way, but I am trying to learn enough to get going with the models that I wish to create for 3D printing. I do not intend to go further into the advanced features, but the package is impressive. $\endgroup$
    – VJM
    Jan 18, 2021 at 18:12
  • $\begingroup$ My edit not intended as a crit. of this answer, it's what @VJM wants... but.... $\endgroup$
    – Robin Betts
    Jan 18, 2021 at 18:14
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It sounds as if 'Normal' should be one of your favourite Transform Orientations?

  • , comma, set Transform Orientation to 'Normal'
  • GZ will move any selected face along its normal.

As @moonboots points out, there is a way to scale in Object Mode, if you insist, but it's not a habit I would want to get into...

  • You have to define a pivot
  • If the face is skewed to the World, and to its own object axis, you have to define a scaling orientation
  • Your object will be left with a non-uniform Object-level scale, which will probably have to be applied in order not to mess up modifiers, texture-spaces, etc, etc.
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  • $\begingroup$ Thank you - I will use Edit Mode. I have been playing with this, and am now reasonably comfortable with the processes. It is just very different from the package I was using previously - much more powerful and with many nice features, but perhaps this makes the simple operations (that I have grown accustomed to using) require more key strokes. I really appreciate the rapid response, and must apologise for my lack of knowledge of the package and its terminology (which, of course, is different). I hope to gain proficiency as time progresses! $\endgroup$
    – VJM
    Jan 19, 2021 at 16:06
  • $\begingroup$ @VJM Apologise? What for? That's why BSE is here. The Blender learning curve is a bit steep, and it's been notorious for an overloaded keymap. That has been reduced in recent versions, but I wouldn't wish it away. Once learned, it's a Pretty Damn Quick way to work. $\endgroup$
    – Robin Betts
    Jan 19, 2021 at 16:35
  • $\begingroup$ Thank you - I appreciate the balance that needs to be stuck. With respect, I found the previous user interface that I used on another program much more intuitive, and remarkably fast (my colleagues felt the same). Let's hope I can get up to speed quickly; I know what I want to do, and it is very limited in scope. Only gave up on the other program because of poor shape decomposition, which caused issues in stl files. $\endgroup$
    – VJM
    Jan 20, 2021 at 16:57

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