Having come from another CAD package, I am accustomed to being able to identify a cuboid and grow it in one direction i.e. stretch the 'scale' in this dimension, but on one side of the cube only. I am sure that this can be done easily (I can see ways using extrude, but then there is a join required etc... - several commands, and cumbersome). What am I missing? Ideally this should be available in block mode, not edit mode, similarly to the scale, move and rotate functions. Help!
You can just move the face in Edit mode:
If you want to do it in Object mode, put the 3D cursor on the face that is supposed to be the pivot point:
go into the Transform Pivot Point panel and choose 3D Cursor (or keyboard shortcut . to get the pie menu:
then scale on the axis you want (SX here):
It sounds as if 'Normal' should be one of your favourite Transform Orientations?
- , comma, set Transform Orientation to 'Normal'
- GZ will move any selected face along its normal.
As @moonboots points out, there is a way to scale in Object Mode, if you insist, but it's not a habit I would want to get into...
- You have to define a pivot
- If the face is skewed to the World, and to its own object axis, you have to define a scaling orientation
- Your object will be left with a non-uniform Object-level scale, which will probably have to be applied in order not to mess up modifiers, texture-spaces, etc, etc.