I am trying to export blender models as colleada files for use in assimp + opengl. I have been having a lot of problems as whenever I seem to export my model. The orientation sees almost completely random after I export it'. Sometimes my armatures are also rotated as well. For instance I exported this model a while ago:
and it exported fine as:
The skeleton was aligned and I was able to have the animation work fine. I tried to recreate this in blender as I was having trouble with more complicated models:
However, when I exported it, my model was completely flipped:
Is there some setting that I might not be checking? Is there some reason that the skeletons might be no longer aligned after I export it. Any tips would be appreciated.