I've created a material that uses an image as a texture, applied it to a plane and then UV-unwrapped the plane.

The texture shows up in the final render, even in the 'rendered' shading mode of the viewport, but not in 'texture' or 'material' modes.

Everything seems right from what i've checked in multiple questions and tuts... but it still the plane shows like a giant black square.

I would appreciate any hints on the problem.

enter image description here

here is the .blend if you wanna try .blend file

  • 3
    $\begingroup$ Blend works fine for me.. Try selecting the texture node though. In textured view the last selected texture node is used (though I don't think this should matter when there is only one). Perhaps it's a GPU specific issue? $\endgroup$
    – gandalf3
    Dec 12, 2014 at 19:01
  • $\begingroup$ I think it may be something like that... what does GPU stands for?... I am using a macbook pro and i think it uses an integrated graphics card :/ ... maybe the image for the texture is too big? $\endgroup$
    – invicente
    Dec 12, 2014 at 19:06
  • 3
    $\begingroup$ Okay, the only reason it should work on mine and not on yours is that i inserted a different picture. Try re-uploading yours into your node or try a different picture. GPU stands for Graphics Processing Unit. $\endgroup$
    – ruckus
    Dec 12, 2014 at 19:14
  • 4
    $\begingroup$ This question appears to be off-topic because it is about hardware issues/a bug. $\endgroup$ Dec 12, 2014 at 20:57
  • 1
    $\begingroup$ BTW, try using the same image resized, or saved as a different format. That might fix the issue. $\endgroup$
    – J Sargent
    Dec 13, 2014 at 3:14


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