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I want my objects to be perfectly aligned with the HDRI as if the object is sitting on the ground. when I set an environmental texture to blenderworld, the objects float in the middle of nowhere. So I want to know, how can I fix this issue ?

as you can see in this image the object is perfectly lining up with the HDRI.

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    $\begingroup$ I guess you need to create a floor $\endgroup$ – moonboots Jan 17 at 4:50
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    $\begingroup$ HDRIs aren't really meant to be a floor, but CGMatter has a video on projecting an hdri onto an object here: youtube.com/watch?v=RsAUfQlZH_w $\endgroup$ – Allen Simpson Jan 17 at 4:54
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    $\begingroup$ Check out this tutorial video. He explains a very good method to do what you're looking for. - youtube.com/watch?v=RsAUfQlZH_w&t=0s $\endgroup$ – Christopher Bennett Jan 17 at 5:17
  • $\begingroup$ Instead of having users go through links just to understand your question, use the tools on the site to upload images directly. See How to upload an image to a post? Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png). You have better chances of getting a answers if all of the information is visible in this page. $\endgroup$ – susu Jan 17 at 5:56
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create a plane under your object and keep it as shadow catcher... Search on Youtube for Shadowcatcher

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