3
$\begingroup$

I am having some issues with this file I am adding. I want to place the cube around this ring but the cube is being deformed (stretched along the larger radius) also the face orientation is wrong. I don't understand what wrong am doing. Any help will be appreciated. Thank You.

link>>>> https://drive.google.com/file/d/18bmQSoUdcYCo3ynGP01CEFIM2MGSswCA/view?usp=sharing

enter image description here

$\endgroup$
5
$\begingroup$

You need to apply the scale of your bezier circle with CtrlA. Once done don't forget to correct the vertices radius, given that applying scale will change the vertices radius up to the former scale value (go into Edit mode, select the bezier vertices and in the N panel bring back the Mean Radius to 1):

enter image description here

But anyway, Array + Curve modifiers always deform your object at least a bit, if you don't want it to be deformed you need to use another method like instances on vertices or particles. In the latest versions the Geometry Node Editor is even more flexible.

$\endgroup$
8
  • $\begingroup$ hi, thanks for responding, I did apply (but not as you have shown I just did CTRL A)the transform and scale but that was ruining the curve, plus there is no such option as you are showing.(probably, I have already applied thus its not showing.) Is there any way to fit the boxes to certain positions of that toroid? without manual vertex groups? I want to use those separately(independently) with different materials so I didn't use particles now I think there is no easy way :-( .. Thanks anyway. I will go for manual :). $\endgroup$ – Neail Jan 16 at 17:35
  • 1
    $\begingroup$ yes applying the scale is Ctrl A, then you need to go in Edit mode, select all and open the N panel (press N to display it) to correct the vertices radius), then you need to give some corrections to the cube's Array modifier values to locate the cube where you want precisely $\endgroup$ – moonboots Jan 16 at 17:43
  • $\begingroup$ Oh sorry I didnt notice that I have to go inside edit mode sorry..... $\endgroup$ – Neail Jan 16 at 17:49
  • $\begingroup$ can You do me a favour !! can you pleas answer this question stackoverflow.com/questions/65664159/… $\endgroup$ – Neail Jan 16 at 17:52
  • $\begingroup$ what part of stackexchange is it? didn't you ask in Blender Stack Exchange? To create blur and bloom: in Cycles you can limit blur to the object you want with the Compositor, in Eevee you can do the same. For the Eevee Bloom effect specifically, it looks like you can also use the Compositor, see the answer here: blender.stackexchange.com/questions/200068/… $\endgroup$ – moonboots Jan 16 at 17:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.