Every time I try to create a blanket and bed with cloth simulation, my blanket goes crazy (see picture). Can someone explain why this happened and how to fix it?
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1$\begingroup$ If you've used a solidify modifier, you should try a flat plane to do the simulation and then add thickness later. $\endgroup$ – Allen Simpson Jan 16 at 21:07
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Issues with cloth simulations such as this are most commonly caused by either needing to Apply Scale, starting already intersecting with a collision mesh, Collision settings or Self Collision settings.
Things to try :
- Apply Scale on all of your meshes (the cloth and any colliders)
- Separate the meshes more at the start of the simulation and see if that helps avoid the erratic behaviour to rule out intersections
- Adjust collision settings one at a time to see how they affect collisions
- Check your normals are facing the correct direction on each of your collision meshes
- Try disabling Self Collision and/or adjust each setting to see what helps
After each stage you’ll need to re-bake the animation to ensure the new state is taken into account.