I have a question about facial rigging. Is it possible to add a facial rig to a customized character that was rigged in mixamo?? when I upload my character into blender from mixamo, he has no weight painting at all but he’s completely functional. So after I add the face rig and parent it to the head bone I try parent with automatic weights and it separated my mesh from my rig and the mesh is completely deformed. So I go to weight paint it myself but as soon as I finish in weight paint mode and go back to object mode the exact same thing happens. Any help??