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I have a question about facial rigging. Is it possible to add a facial rig to a customized character that was rigged in mixamo?? when I upload my character into blender from mixamo, he has no weight painting at all but he’s completely functional. So after I add the face rig and parent it to the head bone I try parent with automatic weights and it separated my mesh from my rig and the mesh is completely deformed. So I go to weight paint it myself but as soon as I finish in weight paint mode and go back to object mode the exact same thing happens. Any help??

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  • $\begingroup$ Unparent the facial rig and join it to the main armature. Parent the facial rig's root bone to the mixamo head bone. Reweight, probably starting with autoweights, but followed with manual weight painting. The mesh object should have only a single armature modifier. $\endgroup$ – Nathan Jan 15 at 17:23
  • $\begingroup$ this is a googldrive link to me just importing my mixamo character. the only thing that is weightrd is the toe on the left foot. drive.google.com/file/d/1bWAidW4bmO0WbZ6w5hg64ojgd7fFQQVl/… $\endgroup$ – Janae Dotson Jan 15 at 20:05

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