There is something i don't understand. Currently I'm modeling a real life object with precise measurements. I create a cube and changed the viewport display > display as > wire instead of the default solid.
This wire cube acts as a guide for me to snap to and ensure the model is within the measurements; also it would not obstruct my view when modeling. But somehow snap vertices does not snap to this cube. It's still a mesh just that it is displayed as wire instead, the snapping to vertex should still work but it does not.
Is there a way to enable? is this a bug? or its a feature that is lacking?