I created a quadruped character, and added ik bones to the legs, but the problem is the knees start clipping when it bends. i tried to see if changing the weight paint would help, but it just got worse. How can i make the knees bend softly, without clipping?
1 Answer
I've tried the following things and it seems to work:
Enable the Armature modifier's Preserve Volume option
I've added an edge loop above the joint:
- I've segmented the small bone:
- I've extended a bit its influence upwards in Weight Paint mode, use Mix, Substract, use also the Blur brush:
- And I've extended a bit the influence of the top leg downwards:
A try with 2.79, I 've added a Pole Target to make it bend correctly:
-
$\begingroup$ I did everything, and nothing changed: 1.bp.blogspot.com/-Fp9WLdr2v8w/YAFB87LLJGI/AAAAAAAAGOU/… 1.bp.blogspot.com/-2bRgsOEBSKY/YAFB8-eSTLI/AAAAAAAAGOM/… 1.bp.blogspot.com/-NZAOC97QNpg/YAFB88u7EAI/AAAAAAAAGOQ/… 1.bp.blogspot.com/-9EgMxNQ4yKc/YAFB9R8W6kI/AAAAAAAAGOY/… $\endgroup$– PaulJan 15, 2021 at 7:21
-
$\begingroup$ see the third capture, I've extended the weight painting higher. Here is the file: <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=LABNN1GS" /> $\endgroup$ Jan 15, 2021 at 7:23
-
$\begingroup$ extend the weight on this part: zupimages.net/up/21/02/pap5.jpg $\endgroup$ Jan 15, 2021 at 7:30
-
$\begingroup$ i can't open the file on blender 2.79, i extended the wheight paint of the bone, nothing changed again: i.ibb.co/QmPgBMB/33333.png, and then i extended a bit more and nothing changed, it keeps clipping i.ibb.co/ByyfSWQ/4444.png $\endgroup$– PaulJan 15, 2021 at 8:24
-
$\begingroup$ you should be able to append the objects, but maybe share the new file $\endgroup$ Jan 15, 2021 at 8:26