In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, prohibiting me from adding or substrancting furthermore.
I've tried to:
1) Use Layer Brush: I've set the Persistent Base to the desired range, but it doesn't do the trick because a new stroke resets the depth and paints on top of the previous stroke. There are smoothing problems as well - at the edge of the brush, where Layer ends.
2) Use Mask Brush:
- I've applied Solidify modifier (without the rim), then temporary hidden the outer shell and Masked the inner shell in Sculpt mode.
- The Object (with revealed outer shell) can not be substract under the masked depth, but with the radius of the brush as a minimum depth level (outer shell still penetrates the mask).
- Also, this method does not allow me to set a maximum depth level.
3) Is there a way to use a solidified mesh with Mesh Analysis to check dynamically if adding/substracting of the outer shell is out of a thickness range and then mask the vertices to lock them in position?
Any ideas how to improve the methods I used? A better method in mind?
Any help would be greatly appreciated.