0
$\begingroup$

I have got a rigged character (and I can't share therefore) to which I have to add particle hair to its head. I did this by creating two vertex groups (left/right) on the head and added two particle systems accordingly. Everything worked fine so far.

Then I moved the head via the rig - parts of the hair strands got tear off the scalp and remain like a "trace of motion blur" hanging in the air between the point, where the movement start and where it ends.

This happens with Blender 2.91 / 2.92 and the newest 2.93.

The hair is not "disconnected".

How can I avoid this crazy effect???

$\endgroup$
0
$\begingroup$

Problem solved: This effect vanishes, when the particle system is located after/below the subsurface modifier.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.