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donut

Been racking my brain and google trying to figure out how to delete the vertices highlighted without putting a hole in it or messing up the mesh. Any ideas? Thanks

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  • $\begingroup$ it's hard to understand how your topology looks like but if you delete maybe Grid Fill will help to rebuild? $\endgroup$
    – moonboots
    Jan 14, 2021 at 8:43
  • $\begingroup$ I tried something like that but I'm not too sure how grid fill works. I select two opposite points and grid fill and nothing really happens even after I adjust the offset and split. $\endgroup$
    – Michael
    Jan 14, 2021 at 8:54
  • $\begingroup$ maybe share this part of your object? pasteall.org/blend $\endgroup$
    – moonboots
    Jan 14, 2021 at 8:58
  • $\begingroup$ pasteall.org/blend/d273faedf7fd463e859c6707527c29e2 $\endgroup$
    – Michael
    Jan 14, 2021 at 8:59
  • $\begingroup$ Your mesh is a bit messy here, you have inner vertices for example. More generally, don't apply the Subdivision Surface modifier if you don't need to $\endgroup$
    – moonboots
    Jan 14, 2021 at 9:27

1 Answer 1

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I fixed it a bit. Dissolved the tangled vertices and manually selected the lines and filled the grid.

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