I have 2 objects in my scene. one semi circle which is from a mesh and I applied subsurface modifier and got round corners. The other object B is a curve circle, but is there a way it can have rounded off corners like the semi circle object A? The reason why I'm using a curve is because I can animate it using the bevel start and edge which is convenient.

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  • $\begingroup$ I guess you have no other choice but to create half circle objects that will stick to each tip of the curve $\endgroup$
    – moonboots
    Jan 14 at 8:19
  • $\begingroup$ so I'm guessing the best option is to just to use a Boolean mask animation or build modifier, because the corner edges of the curve cannot be achieved in a more less tedious way? $\endgroup$ Jan 14 at 8:37
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    $\begingroup$ Actually I think you have 2 solutions: Use a bezier that you extrude, with a Subdivision Surface modifier it will round the tips. Or use a mesh object that you array along a curve, and give the Array a Start and an End Cap wich will be a round object. $\endgroup$
    – moonboots
    Jan 14 at 9:10
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    $\begingroup$ Or... since you need only one end of the arc to extend, it could simply be a rotation from behind a mask. $\endgroup$ Jan 14 at 9:22
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    $\begingroup$ This question seems related. It's not an answer to your question, but more like a sugestion for a possible workaround... The mesh looks good, but it's sadly not using the bevel-curve approach. :/ blender.stackexchange.com/questions/8750/… $\endgroup$ Jan 14 at 13:51

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