I cannot understand why my rendering looks so fake. Can you give me your advices ? enter image description here

Here it is nodes shader :

enter image description here


I would like to get this object modeled enter image description here enter image description here

  • $\begingroup$ hello, it would help to know what object you're trying to achieve, do you have a picture? $\endgroup$ – moonboots Jan 12 at 17:13
  • $\begingroup$ I have updated my post, thank you @moonboots $\endgroup$ – FrancNovation Jan 12 at 17:16
  • $\begingroup$ these are columns, your object seems flat. Apart from that, your object looks like modern, clean and brand new plastic or metal, while what you show is old stone monument, so it needs much more bump, spots, accidents, etc... $\endgroup$ – moonboots Jan 12 at 17:18
  • $\begingroup$ Okay thank you for your avices. Would you agree to receive my file to apply your advices and show me ? $\endgroup$ – FrancNovation Jan 12 at 18:31
  • $\begingroup$ maybe check this for the texture: blender.stackexchange.com/questions/5699/… ... also, you need to create some real bumps on your topology (you can use the Sculpt mode for that) $\endgroup$ – moonboots Jan 12 at 18:35