I want to easily cut an ngon along existing vertices into quads. For testing purposes I cut a cylinder out of a cube, which generates an ngon on top.
At the moment I do all cuts manually with the knife tool (see 2nd picture, I only cut the right half for demonstration).
Can I automate this process somehow or like "extrude" the vertices from the arc to the top edge to create these quads?
(and is my idea of this quaded edge topology good :) )