I made a character that has abnormal eyes shape, and set a principled BSDF material for the lights to reflect a round white dot over it. But in some corners the light gets distorted due to the abnormal faces of the mesh. Is it possible to make the light not follow the geometry of the eye, and just display a round dot in every part of it?
Here is the file: https://www.mediafire.com/file/ojmqwbeqhpsikvh/zzzzzz.blend/file