First off, I have appended a number of other rigged objects via 'Collections' to Blender files before and they worked as expected. I fact, this human figure was appended before. But, during the course of editing it in project appended into, I made a mess in a variety of ways, including not being about to unhide the armature. So deleted it and appended the figure again. Basically, I am in the same situation as before in that I see in the Outliner the armature, but cannot select it.
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$\begingroup$ Are you certain you appended it and didn't link it? $\endgroup$– TheTrueJardJan 10, 2021 at 22:27
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$\begingroup$ I am sure. I did try linking and had a similar result. $\endgroup$– Tim ScottJan 10, 2021 at 23:29
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1$\begingroup$ I see now that two other figures that I appended to this project file, these though had their cyclic animation done previous to appending, also don't allow me to see/select the bones. I opened an old version of the project file and appended the figure with no problems. It appears that it's a project file issue/setting and not the figure itself or the process of appending it. Any ideas what setting is causing this global elimination of access to bones? $\endgroup$– Tim ScottJan 11, 2021 at 0:33
1 Answer
In the end, it was simply that the Bones box wasn't checked in the Viewport Overlay. At least it wasn't something truly disastrous... just a simple oversight.