[![enter code here][1]][1]I was working on an explosion simulation and when I tried to render it, it came out really low quality and the emitters were low. I don't know a ton of the technical stuff, but here are some pictures. enter image description hereenter image description here enter image description here

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  • $\begingroup$ Please show some of your settings in the outliner and their visibility. Render Settings panel may be useful as well. This may help you by giving the reader more context. Of course Blender allows various 3D Views to be different than a final render. The choice is yours. $\endgroup$ Jan 10, 2021 at 18:25
  • $\begingroup$ Does this answer your question? Render semi-transparent volume with cycles $\endgroup$ Jan 10, 2021 at 18:49
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    $\begingroup$ @JachymMichal no, I already had used fire and smoke and I didn't use any transparent shaders. $\endgroup$ Jan 10, 2021 at 20:59
  • $\begingroup$ I will try to do what you said first though $\endgroup$ Jan 10, 2021 at 21:47
  • $\begingroup$ @atomicbezierslinger I'll add a picture of the render settings $\endgroup$ Jan 10, 2021 at 23:27


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