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Related challenge: What's the fastest and / or craziest way to model an arrow in Blender?

I tried to make a fork in Blender, but it was so boring I fell asleep.
Is there a faster / more fun way to make a fork?

I'm open to everything: Modifiers, shaders, curves, booleans, displacement nodes...

I always get only this far, and then - - - chrrrrrrr - - - enter image description here

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    $\begingroup$ Drink a cup of cofee $\endgroup$ – Jan Kadeřábek Jan 10 at 13:31
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    $\begingroup$ The laziest way would be post a question on the blender.stackexchange like "I'm new to blender and I need to make a fork ASAP. Plz help" $\endgroup$ – susu Jan 10 at 15:10
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    $\begingroup$ @susu There's this 'moonboots' guy he's really good with cutlery $\endgroup$ – Jachym Michal Jan 10 at 15:23
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    $\begingroup$ Can always rely on some "Fork WIt" to produce a HNQ $\endgroup$ – batFINGER Jan 11 at 12:50
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    $\begingroup$ You shouldn't put a fork in the blender, you'll damage the blades. $\endgroup$ – Darrel Hoffman Jan 13 at 15:57
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As you know a fork rarely comes with only one peak, it generally has 2, more often 3 or 4, sometimes more. It would be very tedious to model each and every of those peaks.

As you may know, for this kind of task, Blender comes with very powerful tools like linked duplications, dupliframes, array modifier, etc... instead of modeling each of the peaks, you can model only one and repeat it infinitely.

Here I've used Particle System > Hair. The huge advantage is that you can easily choose the amount of peaks:

enter image description here

You can also change the Seed value in order to make it look more natural:

enter image description here

I hope it helps.

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    $\begingroup$ " I hope it helps. " it doesn't much, but at least it was fun :D $\endgroup$ – Duarte Farrajota Ramos Jan 10 at 15:51
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    $\begingroup$ Why, oh why, didn't I think of that before? Such a time-saver. $\endgroup$ – Robin Betts Jan 10 at 16:22
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    $\begingroup$ Did I miss April Fool's day? $\endgroup$ – user253751 Jan 10 at 21:20
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    $\begingroup$ I joined this exchange just to comment my appreciation of this post. I actually love how this is a good exercise to learn some of the blender concepts. I would love a set of tutorials where the result is always something ridiculous like this lol $\endgroup$ – flakes Jan 10 at 21:40
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    $\begingroup$ "more natural" -- this got me. I need a hankie. +1 $\endgroup$ – a concerned citizen Jan 11 at 8:01
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This is both fun and fast

git clone git://git.blender.org/blender.git
git checkout -b my-fork
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    $\begingroup$ Quite frankly, that's just a branch. I'd go for this instead, which actually forks the repo to your account on GitHub: curl -X POST -u "${USER}:${GITHUB_TOKEN}" -d "{\"user\": \"${USER}\"}" "https://api.github.com/repos/blender/blender/forks" $\endgroup$ – Pål GD Jan 11 at 20:16
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IMO the fastest method should be to subdivide a primitive icosphere and use the Cast modifier set to Fork, but this option is mysteriously missing from Blender!

where is fork

In my opinion this is bad, and the devs should feel bad. It's easy enough to represent using the following node group.

wtf

Cool, but does it render well?

Not really.

enter image description here

enter image description here

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    $\begingroup$ I wouldn't feel so bad about the render... the background is quite nice... $\endgroup$ – Robin Betts Jan 11 at 5:24
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    $\begingroup$ I heard they did Terminator 2 with this node setup $\endgroup$ – moonboots Jan 11 at 7:02
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    $\begingroup$ What in the actual fork!? This is great! :D $\endgroup$ – Jachym Michal Jan 11 at 7:03
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    $\begingroup$ the morphing would need a little tuto $\endgroup$ – moonboots Jan 11 at 7:17
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    $\begingroup$ Nodevember rules, everything happens in nodes apart from subdiv to give me some geometry. It's a vector math -> multiply right after the vector displacement, keyframed from 0 to 1. $\endgroup$ – Allen Simpson Jan 11 at 14:16
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Another solution would be to use Softbody:

enter image description here

Please tell me if you need a more in detail explanation.

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    $\begingroup$ Yes. Please add detail on how to do the plane $\endgroup$ – susu Jan 10 at 22:03
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    $\begingroup$ I've booleaned a dodecahedron, but you can do it with some hardsurface addons $\endgroup$ – moonboots Jan 10 at 22:08
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    $\begingroup$ there's now an addon called Plane but it's 90 $ :(( $\endgroup$ – moonboots Jan 25 at 19:15
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Unicode font

Copy the fork 🍴 from unicode fonts

Add a font, edit mode, select text, select font, paste fork, extrude.

enter image description here

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    $\begingroup$ Paying "homage" to my "best" ever answer.. well vote-wise. $\endgroup$ – batFINGER Jan 25 at 20:31
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    $\begingroup$ Was contemplating the ancient history of the fork. The first known fork is thought to have been a wooden mono-prong arrangement, invented by MumbleGrunt circa 49,000 BC. $\endgroup$ – batFINGER Jan 25 at 20:35
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... tmp FORK

  • keep default Cube
  • add Array modifier and Mirror modifier (be careful about modifiers order)
  • add Curve Constraint ... but as you can see it's not enough time to enjoy its company ... :)

enter image description here

Like 3D printer, but much-much-much faster. But as many other things in our lifes the speed has a cost in its service life.

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  • $\begingroup$ keep the default cube?? :O $\endgroup$ – Jonas Jan 26 at 19:38
  • $\begingroup$ must... not... UPVOTE... $\endgroup$ – Allen Simpson Jan 30 at 22:31

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