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I have accidentally inserted an edge loop using "Loop Cut".

To remove it, I click an Edge, then I choose Select Loops -> Edge Loops.

Then I press Del on the keyboard, then Delete Edges.

This removes something else. What am I doing, and how could I delete just the accidental edge loop?`

Thank you!

enter image description here

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    $\begingroup$ Select the whole loop you want deleted (loop select, alt RMB on loop for me) then delete (x) -> edge loops. $\endgroup$
    – Nathan
    Jan 9 '21 at 23:50
  • $\begingroup$ @Nathan It doesn't work for my blend file. It leaves some artifact edges, and I don't see why. $\endgroup$
    – tmighty
    Jan 10 '21 at 0:14
  • $\begingroup$ If it's not a continuous loop, it will turn borders into triangles in preference to turning them into ngons. $\endgroup$
    – Nathan
    Jan 10 '21 at 0:15
  • $\begingroup$ @Nathan I am pretty sure that before my accidental loop, the "hole" was without the 2 edges. $\endgroup$
    – tmighty
    Jan 10 '21 at 0:45
  • $\begingroup$ Deleting edges operator was never expected to leave faces in place, it deletes edges and faces if those deleted edges were holding faces. X > Dissolve works just fine, in this case as well. Edges left are not "artifact" edges rather edges necessary to support the indent in the center since Blender doesn't support Ngons with holes without any edges holding those holes $\endgroup$
    – Mr Zak
    Jan 10 '21 at 18:58
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Select the loop cut, press X , and select Dissolve Edges.

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  • $\begingroup$ This doesn't really work. It leaves some artifacts. You can see that when you try my blend file. $\endgroup$
    – tmighty
    Jan 9 '21 at 23:56
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You can press 2 on the keyboard and press Cmd and x (or X and dissolve edges).

These artifacts that you get are necessary for the hole, so that Blender knows that there is a hole there.

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  • $\begingroup$ @user92758 I am pretty sure that before my accidental edge loop, the hole was there without any edges around it. $\endgroup$
    – tmighty
    Jan 10 '21 at 0:47
  • $\begingroup$ Then you have to do 2 times a edge (ctrl and j) between a Vertices of the hole and a Vertices not on the hole $\endgroup$
    – user92785
    Jan 10 '21 at 11:24

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