2
$\begingroup$

New to the forums, been using blender for about a year and I'm struggling on a current project.

I'm doing still renderings of skirting boards which all have different profiles and there are 60+ total (see images) is there a quick way to apply a texture to all of them but have it in the same place every time. I can UV unwrap no problem but getting the textures to be in the same place across each object is proving difficult. I want to basically have a wood texture on them but they need to look consistent when across the webpage i.e the texture cant be in a different place each time.

Thank you for any help. enter image description here

$\endgroup$

1 Answer 1

2
$\begingroup$

There's a solution that doesn't even need any unwrap, but of course it only works if you don't care about not having UVs:

Use the Image Texture's Box option instead of Flat. This way the texture is projected on each side of the object. The Blend option allows you to have smooth transitions between the X, Y and Z projections. A good thing is probably to also use an empty as Object in the Texture Coordinate. Then use the Mapping values to correctly scale and place the texture.

To switch from a plank to another, move the first plank away and bring the second one to the exact same location with some ShiftS, or even simply AltG, or move the empty instead of the plank.

enter image description here

$\endgroup$
1
  • $\begingroup$ You my friend are a life saver, I had tried this but didn't have the empty so it didnt work. Thank you so much $\endgroup$ Commented Jan 9, 2021 at 12:02

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .