Good day. I have three problems. I'm trying to do everything according to the lessons, but ...
- After using automatic weight, when I select a skeleton - go to pose mode - select bones - press shift and select a mesh - go to weight painting mode - with Ctrl click on the desired bone .... nothing happens. But (!) In the toolbar on the right, I see how the weight value changes, I assume that the bone is still selected (?)
- My model is black. I read that when there is no weight for bone, the color should be blue, and black should be the color when no weight distribution has occurred. But I don’t know why the automatic weight distribution didn’t work properly and part of the model remained black.
3)Dotted line to the center of the world. My original model consists of separate meshes. So it's problematic for me to move it to the center (connect / disconnect meshes later), so I want to set it not to the center of the world. I applied all the transformations, but after the rig of my model was created, the dotted lines also extend to the center of the cylinder. As far as I understand, this can lead to some problems? Should the model always be in the center? How do I get around this? Are the dotted lines is a problem? What did I do:
-Unchecked the Lock Object Modes checkbox -Apply all transformations -I thought that "2" arose due to the fact that the colors in the settings of the bone color sets/3d viewport may differ, but everything seems to be in order there -created a new file, but there are the same problems
I am attaching screenshots with my project and cylinders (similar problems), as well as a file blender with cylinders.
maybe some of my problems are related to the fact that I'm using the maya theme for blender (and most of the hotkeys have been reassigned), but I'm not sure
Sorry if my questions are stupid, this is my first rig. I'm trying to follow the tutorials, but they don't have these problems :C