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How to make procedural wind texture in an anime/toon style. Which can be put mainly on planes.

Like these, but the creators didn't say how they did it.

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You can create a curve, give it extrusion in the Properties panel > Object Data > Geometry > Extrude, then give it a material that is a mix between a Transparent and an Emission node with a Texture > Musgrave Texture as factor (in Eevee don't forget to choose Alpha Blend in the material settings). In the Mapping node, stretch the texture on one axis:

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You can blur the borders with a second ColorRamp:

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Then use the Location values to move the streaks:

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As for the ring around the ball, create it with a Geomtery > Bevel > Object instead of an Extrude, and choose a oval or a rectangle as Object. And for the material, from what I see in your animation, enable both the Show Backface and the Backface Culling options in the material settings to get the right transparency:

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  • $\begingroup$ Thank god, you have no idea how long I've been looking for this, but I got one more question, how do you do the wind around the ball/object. I repeated the part with the edges, but it doesn't look as good. $\endgroup$ – Juko The10-Tails Jan 8 at 8:24
  • $\begingroup$ what do you mean exactly by "around the ball"? it looks like he put a bezier curve circle, is it what you mean? $\endgroup$ – moonboots Jan 8 at 8:26
  • $\begingroup$ Yea, that's the one. I know it's a 3d objects and not flat like the curved ones. $\endgroup$ – Juko The10-Tails Jan 8 at 8:29
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    $\begingroup$ oh yes I think I know how you can do it, i'm going to edit $\endgroup$ – moonboots Jan 8 at 8:42
  • $\begingroup$ Thanks, sorry for the hassle. I'm still new to blender. $\endgroup$ – Juko The10-Tails Jan 8 at 8:44

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