I'm using Blender 2.91.
I'm new to Blender. I've been putting significant hours into learning it the last few days. As a learning project, since I have been a carpenter in the past, I'm building a small storage outbuilding from scratch. I've built every board and put them together to create the frame. (Here's a snip of the almost-finished framed building)
Everything was fine until I got up to building the roof trusses. Then, I started to figure out that Blender did not like building shapes with specified sizes into complex, specified angles.
My biggest issue is getting irregular shapes to snap to specific vertices when I wish. I thought I would narrow this down to a simple situation and see if I had some setting wrong in my more complex building blend. I started Blender from scratch, opening it into the default blend with the single cube. Next, I duplicated the cube and and "smooshed" the top of it down, and experimented with snapping the smooshed cube onto the default cube in different places.
What I found is that even though Blender graphically represents the angled faces, and the vertices at the junction of those faces, it really still treats the "smooshed" mesh as if everything were still in right angles.
I'll try to illustrate. In the image, I have attempted to snap vertex 1 to vertex 3. It DID snap, but it has treated it as if vertex 1 is still directly above (on the Z axis of) vertex 2 (yes, I am using the vertex snap setting). (see image below).
I added a plane to illustrate the aligned top edges of the purple and green meshes.
As stated earlier, this is an extremely simple file started from all the default settings (the only thing I changed was the snapping from Increment to Vertex. What am I missing? How can I get vertex 1 to snap to vertex 3 without changing the shape of the green mesh?
I don't mind to upload the file the image is taken from, but I don't see any option for that.
Thanks for any advice.