I want to give my ship's wings a kind of glitched holographic effect using a texture. I'm struggling with making a mask with a texture and making it so that the texture only affects,
- The blue part of the wings
- Only affects the edges.
I've tried just creating a simple gradient transparency using a color ramp with mapping+coordinates, but I think since the blue and white stars are separate shaders connected to a mix node with a color ramp controlling the factor it's not giving me the results I want. I'm not sure how to go about this though?
Here's how the wings look now and a concept of what I have in mind.
And here are my nodes