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I am new to Blender, so I don't really know how this works. I am following a tutorial and I have finished the model. I scaled up the model to around thirty meters and the grid has gone. I can only see the grid if my model is small, I also can see the grid if I use the side, front, or top view using the Numpad hotkeys. I can see the grid better when I get close to the world origin. I haven't switched off the overlays.

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  • $\begingroup$ Could be the view port clipping (blender.stackexchange.com/questions/152510/…) but 30m should fit the default value of 1000m and not be clipped. Do you mean by "grid" the "floor" grid (x-y-axis) or the mesh of the object? Maybe you want to add a screenshot? $\endgroup$
    – Blunder
    Jan 7, 2021 at 15:54

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Your object may be too large. If your scene resembles the image below, you may need to increase the Viewport Camera End Clip Distance. Press N in the 3D Viewport, and select View from the right-side tabs of the menu that appears. Clip distance is near the top:

ClipDist

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