6
$\begingroup$

Is there a way to slice a 3D object into planes (see attached image), merge them and export it as a single .obj?

I do not want to see the parts of the object that are left between planes, I just want to see the slices. Kind of like a tomography.

I saw a video of guy make this in Houdini, is it possible to do in Blender?

Link to the video: https://youtu.be/4ggS6G9HIh8?t=685

enter image description here

$\endgroup$
3
11
$\begingroup$

You can get a similar result with a Boolean modifier

  1. Create your slicing planes (you can array them using Array modifier)
  2. Add a Boolean Modifier > Intersect to your object
  3. Target the slicing planes

I hid the slicing planes in the gif, so the result is better visible enter image description here

For more detail refer to the following links:

How can I slice an object horizontally into equal pieces?

Model as multiple unique thin sheets

How do I create slices of a topographical mesh?

$\endgroup$
4
  • 1
    $\begingroup$ apologies? I don't understand. $\endgroup$ – susu Jan 7 at 5:38
  • $\begingroup$ @susu I know how much you don't like seeing Booleans :)). $\endgroup$ – Jachym Michal Jan 7 at 8:23
  • 2
    $\begingroup$ Not really, I dislike booleans as a lazy way to avoid proper modelling, and believing that there are magic tools to fix the outcome of poorly planned topology. Booleans have a time and a place. They can be a great tool when used properly, and your answer is a good example of one. $\endgroup$ – susu Jan 7 at 18:05
  • $\begingroup$ Got it now :). Thanks for the edit btw, I was sure there were some dupes already. $\endgroup$ – Jachym Michal Jan 7 at 19:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.