Is there a way to slice a 3D object into planes (see attached image), merge them and export it as a single .obj?
I do not want to see the parts of the object that are left between planes, I just want to see the slices. Kind of like a tomography.
I saw a video of guy make this in Houdini, is it possible to do in Blender?
Link to the video: https://youtu.be/4ggS6G9HIh8?t=685