When I add bones to my mixamo armature (which may not be the problem) the mesh of the body either flies of or sinks to the ground when I add the automatic weights.
What I am trying to do is add wiggle bones to the buttocks area. I have been trying to conquer this for a month but to no avail. Could someone please let me know what I am doing wrong.
In edit mode the whole character mesh and bones included starts on the floor, could this be the problem?