When I add bones to my mixamo armature (which may not be the problem) the mesh of the body either flies of or sinks to the ground when I add the automatic weights.

What I am trying to do is add wiggle bones to the buttocks area. I have been trying to conquer this for a month but to no avail. Could someone please let me know what I am doing wrong.

In edit mode the whole character mesh and bones included starts on the floor, could this be the problem?

  • $\begingroup$ Hello, please edit your question and add images that help to describe your problem visually for other users. $\endgroup$ – Timaroberts Jan 6 at 5:09

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