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I want to bevel 3 cubes.

To do that, I following a tutorial.

In this tutorial, the author accomplishes the following:

enter image description here

I try to do the same, but for me, it doesn't do the same. Instead, it seems to bevel in 2 dimensions only:

enter image description here

What am I doing differently than the tutor?

Thank you!

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  • $\begingroup$ hm, maybe its a problem how you have 3 faces and not one, and it could be how your in face select and he might be in edge. $\endgroup$
    – yeetman
    Jan 6, 2021 at 0:35
  • $\begingroup$ It works correctly for me. Either upload your file here or describe precisely how you're trying to do it. $\endgroup$
    – John Eason
    Jan 6, 2021 at 0:35
  • $\begingroup$ @JohnEason I have added my blend file to the question. $\endgroup$
    – tmighty
    Jan 6, 2021 at 0:43
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    $\begingroup$ Sorry not to reply earlier. It was almost 1am here when I wrote my last comment and I've been asleep! I think you've had the answers I was going to give though. If you select your object, press 'N' in Object mode and look at the scale in the side panel, you'd see that the scale was 0.139, -0.046, 0.26. Bevel and other operations really don't like uneven scale so as moonboots says you need to apply it via Ctrl A and you'll then see that it's set to 1 for all dimensions. As Gorgius says, you also need to get rid of double geometry as seen by the dots on the edges. $\endgroup$
    – John Eason
    Jan 6, 2021 at 9:27
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    $\begingroup$ Following on from my last comment, you'll still have problems even if you've removed duplicates, reset the scale and recalculated the normals because the left-hand two "cubes" don't have a face between them. Even if if you put one in (select the loop in edge mode and 'F' to fill), bevelling will only put a bevel right round the front of the object. $\endgroup$
    – John Eason
    Jan 6, 2021 at 10:37

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