I have a plane subdivided with W >Subdivide into countless smaller faces.
I'd like to texturize all those faces with the same texture. For that i right-clicked a face U >Unwrap and added the texture to it. But now I would like to do this for all of those faces.
When I select all faces and click U>Unwrap the Texture is spread over the whole surface, as can be seen in the figure below.
In other posts I read I could use U>Reset. When I do that I get every "plane-part" in the UV-Map Editor but lying all about each other.
Is there a way to drag every part over the full Map, when they lie over each other like in the image below? Other tutorials write if I do it like this using Reset, the whole Map should be filled. Is there something I did wrong?
I am using textures without material, because the application I'm using it for works with that and blender 2.79 because I use a special addon which only works with this version