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I have a plane subdivided with W >Subdivide into countless smaller faces.

I'd like to texturize all those faces with the same texture. For that i right-clicked a face U >Unwrap and added the texture to it. But now I would like to do this for all of those faces.

Single texturized faces (left) and the whole plane Unwrap (right)

When I select all faces and click U>Unwrap the Texture is spread over the whole surface, as can be seen in the figure below.

In other posts I read I could use U>Reset. When I do that I get every "plane-part" in the UV-Map Editor but lying all about each other.

Is there a way to drag every part over the full Map, when they lie over each other like in the image below? Other tutorials write if I do it like this using Reset, the whole Map should be filled. Is there something I did wrong?

All selected plane parts are here as a line. If I take the line, I simply select the face of one single "plane part"...

I am using textures without material, because the application I'm using it for works with that and blender 2.79 because I use a special addon which only works with this version

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  • $\begingroup$ in the UV editor, in the toolbar at the top, try clicking>UV>pack islands. That might do it. $\endgroup$ – ETHAN DAY Jan 5 at 15:08
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    $\begingroup$ If you delete all UV maps and add a new fresh one, each quad face will be given the full UV space. $\endgroup$ – Allen Simpson Jan 5 at 15:10
  • $\begingroup$ Allens Solution seems to work. Thanks for your help. $\endgroup$ – Maximilian von Unwerth Jan 5 at 15:21

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