I've got a *.ply file from a interoral scanner. The *.ply-export comes with a texture file but the vertices of the mesh itself remain monochrome. I now need the texture put on the model (and if anyhow possible transfer the color to the vertices, but one thing after another). I tried some ways described in the net, but so far nothing matches my problem fairly.
I found a workaround:
Open the ply model im MeshLab.
- Go to Filters->Textures->Convert PerVertex UV into PerWedges UV (it may say it is missing the texture. If it does, copy the texture file into the MeshLab program directory. May be a bug or I am too stupid :P )
- Then go to Filters->Texture->Transfer: Texture to Vertex Color.... The standard values were enough for me.
- Afterwards go to File->Export Mesh as... and export it as a *.ply. Make sure the vertex colors are checked in the following dialog and hit export.
In Blender import your freshly exported *.ply-file and change the view to "Vertex Paint". Et voila.