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Just noticed that I have deeply different lighting in Eevee in different layouts. This is the UV EDITOR: enter image description here

This is the same corner, same room, but in a layout that I created: enter image description here

This is yet another layout I created: enter image description here

This is the standard LAYOUT: enter image description here

And this is the SHADING laout: enter image description here

I really don't know what setting could cause this difference of render in Eevee in different layout vieports.

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    $\begingroup$ Maybe you have different viewport shading settings? Check the arrow next to the shading modes (the 4 circle in the header). $\endgroup$
    – Carlo
    Commented Jan 5, 2021 at 1:46

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The environment Strength setting is a per-layout shading setting.
enter image description here
It is a multiplier for the environment's color values.

A quick look at the data path will show why it is per-layout:
enter image description here

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  • $\begingroup$ Thank you very much! $\endgroup$
    – PolyMad
    Commented Jan 5, 2021 at 12:14

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