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When I add a new object into blender, for some reason there are a few vertices that arent aligning properly to the axis. For example when I add a cylinder, the far left vertex that is supposed to be at 0" on the Y but is showing .000004" off and the bottom vertex is supposed to be at 0" but is showing .000001" off.

I noticed it was doing this about halfway through a project yesterday when I noticed it was affecting several other things like the armatures. Is this a setting Ive changed or something? I cant find anything online and I cant rig anything correctly with it doing this.enter image description here

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    $\begingroup$ Hello :). These look like floating point rounding errors. You get around 7 decimal digits precision which is enough in most cases. There isn't much one can do about it, except switch to some CAD ready software. $\endgroup$ Jan 3, 2021 at 22:02
  • $\begingroup$ Happens all the time, but the error is so extremely tiny that I have yet to see any real problem from it. $\endgroup$
    – HISEROD
    Jan 4, 2021 at 1:06
  • $\begingroup$ Thank you both. I hadnt noticed it before thinking it would be exact but if it doesnt cause any issues, Ill live. It is annoying though. $\endgroup$ Jan 4, 2021 at 5:44
  • $\begingroup$ Also at play here, re screenshot, is rotation default unit is radians. The default screen unit setting is to display in property box as degrees. 2*pi radians = 360 degrees. (amplifying the precision error) $\endgroup$
    – batFINGER
    Jan 4, 2021 at 9:18

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