I made a lupine with an array of leaves and 3 different arrays of flowers(for different sizes of the buds). Now I want to make a particle system of this whole lupine. Is there any workaround to do it without connecting all those meshes as I really want to keep it procedural?
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So sorry I don't know why I typed array instead of particle, I mean I want to use the whole lupine in a PARTICLE system to make a bunch of them. I tried to make an instance of the collection, then put it in a collection then choose it in the particle system, but nothing comes out.