In my scene i have 3 objects that are in exact distance from light source (camera is always in the same position). I want to every object to be affected by light in exactly same way, but as you can see, bottom right object is dark:
For more reference: top row is rendered exactly how I want. I need bottom row to be exactly as a top row:
Is there a material that will not take into account surface normal vectors to calculate final colour? So I can get effect the same like for example Don't Starve? As you can see bush below fireplace is visible instead we are looking at the side in opposite of lightsource: