I am trying to complete a blender animation where a ball rolls down a slope under the influence of gravity.
To simulate gravity I have calculated the time and distance the ball needs to travel to accomplish an acceleration of 10 m/s^2.
However, I want the transition from the flat part of the slope to be seamless, but the ball seems to suddenly slow down, as you can see from the graph editor.
How do I make the ball act the way that I want? I have used the interpolation type quadratic.